Enhancements: internal resolution 4x, AA 2(quality 4), AF 1x, Scaled EFB copy, Force Texture Filtering. Graphics: General: D3D11, 1080p, aspect ratio auto. SETTINGS: config: dual core enabled, idle skipping enabled. But FPS drops when doing double battles.(extra info I have 8GB RAM installed so my "GPU" gets more Memory) Needs DX11 else you will get textures missing. I noticed a minor graphic glitch during battle - During a rebirth robos tend to run around in place for less than a second in random directions - But don't actually move. Skip EFB access not enabled, and dual core enabled). Game didn't crash once, even during the twins scene, without special configuration (i.e. Gameplay is otherwise a silky smooth 60FPS. Exact extent depends on the specific holoseum being used. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.įPS drops to 40-50 if more than two robos are on the screen. Savestate often and restart the game, then go back to the save state. Runs great, but occasionally locks up randomly. Slowdown only outside of battle during cutscenes. Background music glitches, but no effect to the game. Must be run in DX11 or OpenGL to have any visual. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Custom Robo since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed.
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